How to use WorldEdit with Modded Blocks
Posted on May 09, 2020 in minecraft
Using WorldEdit with blocks added by mods (modded blocks) on versions of Minecraft before 1.13 can be confusing. The ID from the inventory doesn't work, and you can't use the name of the block. Due to the way Forge works, the ID you see in the inventory isn't actually the ID of the block, but there are a few different ways to set blocks from mods easily.
The simplest way to get the real ID of a block added by a mod is to use WorldEdit's info tool. To use the info tool, do the following:
- Place the block you want to set
- Hold any item in your hand (not a block)
- Run the
- Right-click the block you placed with the item
The chat will have a message that has both the #id and [data] values
- If it says #991 and , the block's ID is 991:5
- Use that ID in the WorldEdit command
Sometimes mod blocks have extra data that they require to work. Using the ID isn't good enough in these cases, but there are ways to use the block still.
#clipboard in place of a block ID, allowing you to
//copy something and then use that block. This feature is called the Clipboard Pattern.
While this system is for setting intricate patterns or structures, it also works to set mod blocks containing extra data.
To do this, select the block you want to use with the selection wand and run
//copy. Then you can use
#selection in place of block IDs in practically any WorldEdit command.
Do note that if you're running a hybrid server that allows both Bukkit plugins and Forge mods, it's necessary to install both the WorldEdit mod and plugin.
Posted on July 01, 2019
The reload command in Bukkit is fundamentally broken and flawed, here's why, and what you should be doing instead.
Posted on November 18, 2018
Updating CraftBook to 1.13 has had a few issues, however it works properly now. A few major changes are also expected in the future.
Posted on August 03, 2018
Updating WorldEdit to Minecraft 1.13 has been a long and arduous process. Find out what's changed!